//
//  WEAPON STRINGS
//
// Modes
// descriptions used in hand/weapon display in game GUI

{mode_AP}                     = {ж}
{mode_use}                    = {ʹ}
{mode_reload}                 = {}
{mode_none}                   = {}

{mode_burst}                  = {}
{mode_claw}                   = {צ}
{mode_double}                 = {˫}
{mode_drop}                   = {}
{mode_hammerPunch}            = {شȭ}
{mode_haymaker}               = {ɲݻػ}
{mode_head}                   = {ͷ}
{mode_hipKick}                = {β߻}
{mode_hookKick}               = {߻}
{mode_jab}                    = {ȭ}
{mode_kick}                   = {}
{mode_overload}               = {ģʽ}
{mode_palmStrike}             = {}
{mode_piercingKick}           = {߻}
{mode_piercingStrike}         = {}
{mode_pistonPunch}            = {ȭ}
{mode_powerKick}              = {߻}
{mode_punch}                  = {ȭ}
{mode_set}                    = {趨}
{mode_sideKick}               = {}
{mode_single}                 = {}
{mode_snapKick}               = {Ѹ߻}
{mode_spray}                  = {}
{mode_squirt}                 = {}
{mode_strongJab}              = {ǿȭ}
{mode_strongKick}             = {ǿ߻}
{mode_strongPunch}            = {ǿȭ}
{mode_swing}                  = {}
{mode_throw}                  = {Ͷ}
{mode_thrust}                 = {̻}
{mode_triple}                 = {}
{mode_gore} 	              = {ƻ}
{mode_shred}    	          = {ѻ}


// Item modes
{mode_activated}              = {}
{mode_activate} 	          = {}
{mode_read}                   = {}
{mode_setFrequency}           = {趨Ƶ}
{mode_setTimer}               = {趨ʱ}
{mode_trigger}                = {}
{mode_useOn}                  = {ʹ}
{mode_using}                  = {ʹ}


sentinel = {!}
//end 2001-01-24

// added 21/02/01

{mode_snap}			= {ҧ}
{mode_maul}			= {˴}
{mode_trample}			= {̤}